Cypher
The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.


ABILITIES
Cyber Cage
INSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.
Spycam
EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. This ability can be picked up to be REDEPLOYED.
Trapwire
EQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a trapwire will be Slowed and Revealed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
Neural Theft
INSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
AGENT GUIDE
GAMEPLAY TIPS
Place Trapwires at ankle height across common entry paths. Enemies often miss them.
One-way Cyber Cage setups let you see enemies before they see you. Learn them for each site.
Spycam can be placed in creative spots. Put it where enemies won't think to check.
Neural Theft reveals all living enemies. Use it on fresh kills during clutch situations.
Stack Trapwire and Cyber Cage together so when a wire triggers, you instantly cage and peek.
STRENGTHS
+Best passive information agent. Traps work without active monitoring.
+One-way cage setups provide strong defensive angles
+Neural Theft gives global enemy positions for team coordination
WEAKNESSES
−Utility is destroyed if you die, which is very punishing for early deaths
−Setting up traps takes time, reducing flexibility in retakes
−Limited offensive capabilities compared to other sentinels





