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SentinelSentinel

Chamber

Well-dressed and well-armed, French weapons designer Chamber expels aggressors with deadly precision. He leverages his custom arsenal to hold the line and pick off enemies from afar, with a contingency built for every plan.

Chamber

ABILITIES

Rendezvous
Q

Rendezvous

EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.

Trademark
E

Trademark

EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.

Headhunter
C

Headhunter

ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

Tour De Force
X

Tour De Force

ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

Sentinel

Sentinel

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

AGENT GUIDE

hard difficulty

GAMEPLAY TIPS

1

Place Trademark traps on flanks to watch your back while you hold long angles.

2

Headhunter is extremely accurate. Use it on eco rounds as a budget Sheriff alternative.

3

Rendezvous anchor lets you take aggressive peeks and teleport back to safety instantly.

4

Tour De Force one-shots to the body. Play long angles where the slow field adds maximum value.

5

Anchor placement is key. Set up teleport points that let you fall back to safety after getting a kill.

STRENGTHS

+Self-sufficient with built-in economy through Headhunter

+Rendezvous enables aggressive plays with a safe escape

+Tour De Force is a free Operator that slows on kill

WEAKNESSES

Only one Trademark trap, so area denial is limited compared to other sentinels

Rendezvous has a cooldown after use, leaving you vulnerable

Very aim-dependent; less impactful if you're missing shots

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