VALOHUB/TACTICAL
GAME
Database
AgentsWeaponsMaps
Overview
Game ModesCompetitive RanksSeason Timeline
COLLECTION
Weapon SkinsFeatured StoreBundle CatalogContracts & PassesGun BuddiesSpraysPlayer Cards
META
Meta DashboardMeta CompsAgent MatchupsAgent Tier ListLeaderboardPlayer Lookup
TOOLS
Comp BuilderCrosshair GeneratorSensitivity CalcEconomy GuideWeapon CompareAgent Quiz
ESPORTS
Live ScoresPro Players
PATCH NOTES
GAME
Database
AgentsWeaponsMaps
Overview
Game ModesCompetitive RanksSeason Timeline
COLLECTIONWeapon SkinsFeatured StoreBundle CatalogContracts & PassesGun BuddiesSpraysPlayer Cards
METAMeta DashboardMeta CompsAgent MatchupsAgent Tier ListLeaderboardPlayer Lookup
TOOLSComp BuilderCrosshair GeneratorSensitivity CalcEconomy GuideWeapon CompareAgent Quiz
ESPORTSLive ScoresPro Players
PATCH NOTES
VALOHUB

Your ultimate Valorant companion. Browse agents, weapons, maps, and build your perfect team composition.

EsportsPatch Notes

Game

  • Agents
  • Weapons
  • Maps
  • Game Modes
  • Competitive Ranks
  • Season Timeline

Collection

  • Weapon Skins
  • Featured Store
  • Bundle Catalog
  • Contracts & Passes
  • Gun Buddies
  • Sprays
  • Player Cards

Competitive

  • Meta Dashboard
  • Meta Comps
  • Agent Matchups
  • Agent Tier List
  • Leaderboard
  • Player Lookup

Tools

  • Comp Builder
  • Crosshair Generator
  • Sensitivity Calc
  • Economy Guide
  • Weapon Compare
  • Agent Quiz

© 2026 ValoHub. Not affiliated with Riot Games.

Valorant and Riot Games are trademarks of Riot Games, Inc.

  1. Home
  2. Agents
  3. Breach
InitiatorInitiator

Breach

The bionic Swede Breach fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.

ADJUSTED in Patch 10.0
Breach

ABILITIES

BASIC ABILITIES

Purchased each round
Flashpoint
Q

Flashpoint

EQUIP a Blinding charge. FIRE the charge to set a fast-acting burst through the wall. The charge detonates to Blind all players looking at it.

Cost250 credsCharges2Duration2.25s flashCooldown40s
Aftershock
C

Aftershock

EQUIP a fusion charge. FIRE the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.

Cost200 credsCharges1Damage80x2

SIGNATURE ABILITY

Free each round
Fault Line
E

Fault Line

EQUIP a Seismic Blast. HOLD FIRE to increase the distance. RELEASE to set off the quake, Concussing all players in its zone and in a line up to the zone.

Charges1Duration2.5s concuss

ULTIMATE ABILITY

Charged with points
Rolling Thunder
X

Rolling Thunder

EQUIP a Seismic Charge. FIRE to send a cascading quake through all terrain in a large zone. The quake Concusses and knocks up anyone caught in it.

Ult Points8Duration4s concuss
Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

AGENT GUIDE

medium difficulty

GAMEPLAY TIPS

1

Aftershock fires through walls. Use it to clear common hiding spots and corners without exposing yourself.

2

Chain Flashpoint with a teammate peek for guaranteed kills. Communicate the timing clearly.

3

Fault Line charges up for longer stun duration. Fully charge it for site executes.

4

Rolling Thunder clears an entire site. Coordinate with your team to push immediately after.

5

Use Flashpoint through thin walls to flash enemies who think they're safely behind cover.

STRENGTHS

+All abilities go through walls, making him incredibly safe to use

+Rolling Thunder is one of the best site-clearing ultimates

+Multiple flash charges provide repeated blinding pressure

WEAKNESSES

−Requires precise knowledge of enemy positions to get full value

−Abilities need walls or surfaces to activate, so they're limited in open areas

−Heavily team-dependent; less effective in solo queue without coordination

BEST MAPS

FractureHavenPearl

SYNERGIES

Raze
Raze
Jett
Jett
Neon
Neon

COUNTERS

Viper
Viper

Viper's wall and orb block Breach's sightlines, making it hard for him to know where to aim abilities.

Astra
Astra

Astra can place stars reactively to counter Breach's telegraphed ability usage.

Sage
Sage

Sage's wall blocks Breach's abilities from traveling through and her slow orb limits his team's follow-up.

MATCHUPS

View All Matchups →

Strong Against

IsoIso+3VetoVeto+3OmenOmen+3

META STATS

View Full Stats →

Tier

D

Win Rate

45.6%

Pick Rate

0.6%

Ban Rate

0.5%

Avg KDA

1.25

Avg ACS

198

Win Rate — Last 5 Patches

47.6%
48.9%
49.7%
47.1%
45.6%

Best Maps

Fracture48% WR4.1% PRSplit47.9% WR2.8% PRHaven47.5% WR3.8% PR

Worst Maps

Icebox44% WR1.1% PRAscent44% WR1.3% PRAbyss44.4% WR1.9% PR

Data from Patch 10.01. Stats based on competitive matches at Platinum+ ranks.

BREACH FAQ

Aftershock fires through walls. Use it to clear common hiding spots and corners without exposing yourself. Chain Flashpoint with a teammate peek for guaranteed kills. Communicate the timing clearly. Fault Line charges up for longer stun duration. Fully charge it for site executes.

All abilities go through walls, making him incredibly safe to use. Rolling Thunder is one of the best site-clearing ultimates. Multiple flash charges provide repeated blinding pressure.

Requires precise knowledge of enemy positions to get full value. Abilities need walls or surfaces to activate, so they're limited in open areas. Heavily team-dependent; less effective in solo queue without coordination.

Breach excels on Fracture, Haven, Pearl.

Breach has strong synergy with Raze, Jett, Neon.

Breach has a medium difficulty level. Requires some practice but accessible to most players.

MORE INITIATORS

Gekko
Initiator

Gekko

Fade
Initiator

Fade

Tejo
Initiator

Tejo

KAY/O
Initiator

KAY/O

Skye
Initiator

Skye

Sova
Initiator

Sova