Master the Economy

ECONOMY GUIDE

Understanding Valorant's economy system is the difference between winning and losing. Learn when to buy, when to save, and how to manage your credits for maximum impact every round.

ROUND CREDIT REWARDS

Round Win
3,000
CREDITS
Round Loss (1st)
1,900
CREDITS
Round Loss (2nd)
2,400
CREDITS
Round Loss (3rd+)
2,900
CREDITS
Spike Plant
300
CREDITS
Kill Reward
200
CREDITS

LOSS STREAK BONUS

Losing consecutive rounds increases your reward: 1st loss = 1,900cr, 2nd consecutive loss = 2,400cr, 3rd+ consecutive loss = 2,900cr. This bonus resets after winning a round. The system ensures teams can eventually afford a full buy even after multiple losses.

ROUND TYPES

FULL BUY

Budget: 3900+ credits

Buy your preferred rifle (Vandal/Phantom), full armor (Heavy Shields 1000cr), and all abilities. This is your strongest possible loadout.

RECOMMENDED WEAPONS
Vandal (2900cr)Phantom (2900cr)Operator (4700cr)

FORCE BUY

Budget: 2000–3900 credits

When you can't full buy but need to win this round. Buy a Spectre or cheaper rifle, light shields, and essential abilities only.

RECOMMENDED WEAPONS
Spectre (1600cr)Bulldog (2050cr)Marshal (950cr)Guardian (2250cr)

ECO ROUND

Budget: 0–2000 credits

Save your credits for next round's full buy. Buy nothing or only a Classic/Sheriff. Play for picks and orb control, don't force fights.

RECOMMENDED WEAPONS
Classic (Free)Sheriff (800cr)Ghost (500cr)Shorty (300cr)

BONUS ROUND

Budget: After Win credits

After winning a buy round, you keep your weapons. Save credits and only buy shields and abilities you used. Build up bank for future rounds.

RECOMMENDED WEAPONS
Keep current weaponsBuy shields + abilities only

WEAPON TIERS BY BUDGET

S TIER2900–4700 credits

Vandal

2,900

One-tap headshot at any range

Phantom

2,900

Higher fire rate, silenced, no tracers

Operator

4,700

One-shot body kill. The ultimate angle holder.

A TIER1600–2400 credits

Spectre

1,600

Best SMG. Strong in close-mid range force buys.

Outlaw

2,400

Budget sniper with double-shot burst

Guardian

2,250

Semi-auto rifle. Great for long-range force buys.

B TIER800–2050 credits

Bulldog

2,050

Budget rifle with burst fire ADS

Marshal

950

Eco sniper. One-shot headkill at any range.

Sheriff

800

Eco pistol. One-tap headshot at close-mid range.

C TIER0–500 credits

Ghost

500

Accurate silenced pistol for pistol rounds

Classic

0

Free. Right-click burst is strong up close.

Shorty

300

Pocket shotgun for tight corners

ARMOR BREAKDOWN

LIGHT SHIELDS

400 Credits / 25 HP

Adds 25 shield HP. Reduces incoming damage by 66%. Best for eco/force rounds when you can't afford heavy shields. Total effective HP: 125 + damage reduction.

25 HP

HEAVY SHIELDS

1000 Credits / 50 HP

Adds 50 shield HP. Reduces incoming damage by 66%. Essential for full buy rounds. The difference between surviving a Vandal bodyshot and dying. Total effective HP: 150 + damage reduction.

50 HP

ECONOMY TIPS

1

If your team can't all full buy, everyone should eco together. Mismatched buys waste credits.

2

Track your team's economy using Tab. Call out if you need to save or can force.

3

Always plant the spike, even in lost rounds. 300 credits per teammate adds up fast.

4

Save your weapon if the round is clearly lost and you have an expensive gun. Dying costs more than saving.

5

First pistol round: buy abilities + Light Shields, or go Ghost + abilities. Never buy heavy shields.

6

After losing pistol, you'll have 1900cr. Decide as a team: full eco or force buy with Spectres.

7

The maximum credit cap is 9000. If you're near the cap, buy for teammates who need weapons.

8

Loss bonus resets after a win. Losing the first round after a win streak is expensive.

QUICK REFERENCE

ScenarioCredits AvailableRecommendationBuy
Won Pistol Round3800–4200FULL BUYSpectre + Heavy Shields + Full Abilities
Lost Pistol Round1900–2200FULL ECOSave everything. Maybe grab a Sheriff.
2nd Round After Eco3900–4500FULL BUYVandal/Phantom + Heavy Shields + Abilities
Close Game (9-9+)VariesFORCE BUYBuy whatever you can. Every round matters.
Bonus After Win1500–3000LIGHT BUYKeep weapons, buy shields + abilities
3+ Loss Streak4800+FULL BUYLoss bonus gives enough for full loadout

EXPLORE ALL WEAPONS

View detailed stats, damage ranges, and compare weapons side-by-side to make the best purchasing decisions.