Veto
Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee.


ABILITIES
Interceptor
EQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.
Crosscut
EQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.
Evolution
INSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.
Chokehold
EQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
AGENT GUIDE
GAMEPLAY TIPS
Use recon tools early in the round to gather information about enemy positions.
Coordinate ability usage with team pushes for maximum effectiveness.
His disruption abilities can delay enemy rotations during site executes.
Position safely when using controllable abilities. You're vulnerable during use.
Combine information gathering with area denial for complete site control.
STRENGTHS
+Versatile kit suitable for both attack and defense
+Disruption abilities can delay enemy pushes effectively
+Good synergy with other initiators for overwhelming info pressure
WEAKNESSES
−Controllable abilities leave you vulnerable during use
−Utility can be destroyed by alert opponents
−Requires good game sense to maximize ability value





