Killjoy
The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.
- Difficulty
- Easy

Abilities
Basic abilities
Purchased each roundNanoswarm
EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.
- Cost
- 200 creds
- Charges
- 2
- Duration
- 4s
- Damage
- 45/tick
ALARMBOT
EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
- Cost
- 200 creds
- Charges
- 1
- Duration
- 4s vulnerability
- Cooldown
- 20s
- HP
- 20 HP
Signature ability
Free each roundTURRET
EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.
- Charges
- 1
- Damage
- 24/18/12 per burst
- HP
- 100 HP
Ultimate ability
Charged with pointsLockdown
EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.
- Ult Points
- 9
- Duration
- 8s detain
- Range
- 32.5m
- HP
- 200 HP
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Agent guide
Gameplay tips
- 1
Place Turret to watch flanks while you hold a different angle. It's your extra pair of eyes.
- 2
Nanoswarm grenades hidden under Alarm Bot are deadly. Enemies trigger the bot and eat the swarm.
- 3
Lockdown forces enemies to either fall back or push through at a huge disadvantage.
- 4
Turret placement matters. Put it where enemies have to expose themselves to destroy it.
- 5
On retakes, use Lockdown from a safe position to force enemies off the site.
Strengths
Strongest site anchor in the game with Turret, Alarm Bot, and Nanoswarm combo
Lockdown ultimate single-handedly forces rotations
Passive intel through Turret without active monitoring
Weaknesses
All utility is disabled if Killjoy moves too far from it
Nanoswarm is visible and can be destroyed before activation
Lockdown has a long wind-up and can be destroyed or avoided
Matchups
Meta stats
View Full Stats- Tier
- A
- Win Rate
- 52.6%
- Pick Rate
- 10.2%
- Ban Rate
- 4.5%
- Avg KDA
- 1.06
- Avg ACS
- 188
Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.
Killjoy FAQ
Place Turret to watch flanks while you hold a different angle. It's your extra pair of eyes. Nanoswarm grenades hidden under Alarm Bot are deadly. Enemies trigger the bot and eat the swarm. Lockdown forces enemies to either fall back or push through at a huge disadvantage.
Strongest site anchor in the game with Turret, Alarm Bot, and Nanoswarm combo. Lockdown ultimate single-handedly forces rotations. Passive intel through Turret without active monitoring.
All utility is disabled if Killjoy moves too far from it. Nanoswarm is visible and can be destroyed before activation. Lockdown has a long wind-up and can be destroyed or avoided.
Killjoy excels on Ascent, Split, and Icebox.
Killjoy has strong synergy with Cypher, Sova, and Viper.
Killjoy has a easy difficulty level. Great for beginners learning the game.






