Killjoy
The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.


ABILITIES
Nanoswarm
EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.
ALARMBOT
EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
TURRET
EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. ALT FIRE to swap turret direction. HOLD EQUIP to recall the deployed turret.
Lockdown
EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
AGENT GUIDE
GAMEPLAY TIPS
Place Turret to watch flanks while you hold a different angle. It's your extra pair of eyes.
Nanoswarm grenades hidden under Alarm Bot are deadly. Enemies trigger the bot and eat the swarm.
Lockdown forces enemies to either fall back or push through at a huge disadvantage.
Turret placement matters. Put it where enemies have to expose themselves to destroy it.
On retakes, use Lockdown from a safe position to force enemies off the site.
STRENGTHS
+Strongest site anchor in the game with Turret, Alarm Bot, and Nanoswarm combo
+Lockdown ultimate single-handedly forces rotations
+Passive intel through Turret without active monitoring
WEAKNESSES
−All utility is disabled if Killjoy moves too far from it
−Nanoswarm is visible and can be destroyed before activation
−Lockdown has a long wind-up and can be destroyed or avoided





