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  1. Home
  2. Agents
  3. Fade
InitiatorInitiator

Fade

Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.

Codename: BountyHunter
Fade

ABILITIES

BASIC ABILITIES

Purchased each round
Seize
Q

Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Cost200 credsCharges1Duration4.5sDamage75 decay
Prowler
C

Prowler

EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.

Cost250 credsCharges2Duration2.5s nearsight

SIGNATURE ABILITY

Free each round
Haunt
E

Haunt

EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

Charges1Duration1.5s revealCooldown60sHP1 HP

ULTIMATE ABILITY

Charged with points
Nightfall
X

Nightfall

EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Ult Points8Duration8s trailDamage75 decay
Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

AGENT GUIDE

medium difficulty

GAMEPLAY TIPS

1

Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage.

2

Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both.

3

Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.

4

Nightfall cuts through walls and affects a huge cone. Use it to initiate site takes.

5

Prowlers can be steered around corners to chase down enemies hiding in off-angles.

STRENGTHS

+Best recon agent for aggressive team pushes with Haunt and Prowler combo

+Seize provides strong area denial with decay and tethering

+Nightfall is one of the best initiating ultimates in the game

WEAKNESSES

−Haunt can be shot down quickly by alert defenders

−No movement or escape abilities, so you're vulnerable when caught out of position

−Prowlers have limited duration and can be destroyed

BEST MAPS

HavenAscentPearl

SYNERGIES

Jett
Jett
Raze
Raze
Omen
Omen

COUNTERS

Chamber
Chamber

Chamber can hold long angles and teleport away before Fade's Prowlers reach him.

Cypher
Cypher

Cypher's traps punish Fade when she pushes forward to follow up on Haunt reveals.

Killjoy
Killjoy

Killjoy's turret shoots down Fade's Prowlers and Haunt before they can be effective.

MATCHUPS

View All Matchups →

Strong Against

ReynaReyna+3YoruYoru+3GekkoGekko+3

Weak Against

KilljoyKilljoy-3ChamberChamber-3

META STATS

View Full Stats →

Tier

B

-1

Win Rate

51.4%

Pick Rate

3.8%

Ban Rate

2%

Avg KDA

1.31

Avg ACS

194

Win Rate — Last 5 Patches

50.8%
51.2%
50.6%
51.5%
51.4%

Best Maps

Abyss54.1% WR6.5% PRBind54% WR6.2% PRPearl53.5% WR6% PR

Worst Maps

Sunset50.3% WR4.6% PRIcebox50.4% WR5.1% PRHaven50.6% WR2.7% PR

Data from Patch 10.01. Stats based on competitive matches at Platinum+ ranks.

FADE FAQ

Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage. Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both. Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.

Best recon agent for aggressive team pushes with Haunt and Prowler combo. Seize provides strong area denial with decay and tethering. Nightfall is one of the best initiating ultimates in the game.

Haunt can be shot down quickly by alert defenders. No movement or escape abilities, so you're vulnerable when caught out of position. Prowlers have limited duration and can be destroyed.

Fade excels on Haven, Ascent, Pearl.

Fade has strong synergy with Jett, Raze, Omen.

Fade has a medium difficulty level. Requires some practice but accessible to most players.

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