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Fade

Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.

Fade

ABILITIES

Seize
C

Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Haunt
Q

Haunt

EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

Prowler
E

Prowler

EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.

Nightfall
X

Nightfall

EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

AGENT GUIDE

medium difficulty

GAMEPLAY TIPS

1

Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage.

2

Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both.

3

Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.

4

Nightfall cuts through walls and affects a huge cone. Use it to initiate site takes.

5

Prowlers can be steered around corners to chase down enemies hiding in off-angles.

STRENGTHS

+Best recon agent for aggressive team pushes with Haunt and Prowler combo

+Seize provides strong area denial with decay and tethering

+Nightfall is one of the best initiating ultimates in the game

WEAKNESSES

Haunt can be shot down quickly by alert defenders

No movement or escape abilities, so you're vulnerable when caught out of position

Prowlers have limited duration and can be destroyed

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