Initiator

Fade

Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.

Difficulty
Medium
Fade

Abilities

Basic abilities

Purchased each round
Prowler
C

Prowler

EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.

Cost
250 creds
Charges
2
Duration
2.5s nearsight
Seize
Q

Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Cost
200 creds
Charges
1
Duration
4.5s
Damage
75 decay

Signature ability

Free each round
Haunt
E

Haunt

EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

Charges
1
Duration
1.5s reveal
Cooldown
60s
HP
1 HP

Ultimate ability

Charged with points
Nightfall
X

Nightfall

EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Ult Points
8
Duration
8s trail
Damage
75 decay
Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent guide

Gameplay tips

  1. 1

    Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage.

  2. 2

    Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both.

  3. 3

    Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.

  4. 4

    Nightfall cuts through walls and affects a huge cone. Use it to initiate site takes.

  5. 5

    Prowlers can be steered around corners to chase down enemies hiding in off-angles.

Strengths

  • Best recon agent for aggressive team pushes with Haunt and Prowler combo

  • Seize provides strong area denial with decay and tethering

  • Nightfall is one of the best initiating ultimates in the game

Weaknesses

  • Haunt can be shot down quickly by alert defenders

  • No movement or escape abilities, so you're vulnerable when caught out of position

  • Prowlers have limited duration and can be destroyed

Strong Against

Weak Against

Meta stats

View Full Stats
Tier
A
Win Rate
52.7%
Pick Rate
9.6%
Ban Rate
4%
Avg KDA
1.08
Avg ACS
190

Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.

Fade FAQ

Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage. Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both. Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.

Best recon agent for aggressive team pushes with Haunt and Prowler combo. Seize provides strong area denial with decay and tethering. Nightfall is one of the best initiating ultimates in the game.

Haunt can be shot down quickly by alert defenders. No movement or escape abilities, so you're vulnerable when caught out of position. Prowlers have limited duration and can be destroyed.

Fade excels on Haven, Ascent, and Pearl.

Fade has strong synergy with Jett, Raze, and Omen.

Fade has a medium difficulty level. Requires some practice but accessible to most players.

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