Fade
Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.
- Difficulty
- Medium

Abilities
Basic abilities
Purchased each roundProwler
EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.
- Cost
- 250 creds
- Charges
- 2
- Duration
- 2.5s nearsight
Seize
EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
- Cost
- 200 creds
- Charges
- 1
- Duration
- 4.5s
- Damage
- 75 decay
Signature ability
Free each roundHaunt
EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
- Charges
- 1
- Duration
- 1.5s reveal
- Cooldown
- 60s
- HP
- 1 HP
Ultimate ability
Charged with pointsNightfall
EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.
- Ult Points
- 8
- Duration
- 8s trail
- Damage
- 75 decay
Initiator
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Agent guide
Gameplay tips
- 1
Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage.
- 2
Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both.
- 3
Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.
- 4
Nightfall cuts through walls and affects a huge cone. Use it to initiate site takes.
- 5
Prowlers can be steered around corners to chase down enemies hiding in off-angles.
Strengths
Best recon agent for aggressive team pushes with Haunt and Prowler combo
Seize provides strong area denial with decay and tethering
Nightfall is one of the best initiating ultimates in the game
Weaknesses
Haunt can be shot down quickly by alert defenders
No movement or escape abilities, so you're vulnerable when caught out of position
Prowlers have limited duration and can be destroyed
Matchups
Meta stats
View Full Stats- Tier
- A
- Win Rate
- 52.7%
- Pick Rate
- 9.6%
- Ban Rate
- 4%
- Avg KDA
- 1.08
- Avg ACS
- 190
Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.
Fade FAQ
Use Haunt at the start of rounds to reveal enemy positions and give your team an information advantage. Chain Prowlers with Haunt reveals to nearsight enemies who are already tagged. They can't avoid both. Seize is devastating in post-plant. Throw it on the spike to prevent defuse while dealing decay damage.
Best recon agent for aggressive team pushes with Haunt and Prowler combo. Seize provides strong area denial with decay and tethering. Nightfall is one of the best initiating ultimates in the game.
Haunt can be shot down quickly by alert defenders. No movement or escape abilities, so you're vulnerable when caught out of position. Prowlers have limited duration and can be destroyed.
Fade excels on Haven, Ascent, and Pearl.
Fade has strong synergy with Jett, Raze, and Omen.
Fade has a medium difficulty level. Requires some practice but accessible to most players.






