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  1. Home
  2. Agent Matchup Matrix
Counter Intelligence

AGENT MATCHUP MATRIX

Interactive matchup chart for all 28 agents. Find counter picks, discover synergies, and understand how every agent matches up. Updated for Patch V26 Act 1.

Full Matrix

AGENT VS AGENT SCORES

Filter:28 agents
Legend:
Counter
Advantage
Even
Disadvantage
Countered
Iso
ISO
Jett
JET
Neon
NEO
Phoenix
PHX
Raze
RAZ
Reyna
REY
Waylay
WAY
Yoru
YOR
Breach
BRE
Fade
FAD
Gekko
GEK
KAY/O
K/O
Skye
SKY
Sova
SOV
Tejo
TEJ
Astra
AST
Brimstone
BRI
Clove
CLO
Harbor
HAR
Omen
OME
Viper
VIP
Chamber
CHA
Cypher
CYP
Deadlock
DL
Killjoy
KJ
Sage
SAG
Veto
VET
Vyse
VYS
Iso
IsoISO
0
0
0
0
0
0
0
-3
0
0
-3
0
0
0
+1
+1
+1
+1
+1
+1
-1
-3
+1
-1
0
0
0
Jett
JettJET
0
0
+1
0
0
0
+1
0
0
0
-1
0
+1
0
+1
+3
+1
+1
+1
+1
-3
-3
+3
-3
0
0
0
Neon
NeonNEO
0
0
0
0
0
0
+1
0
0
0
-1
0
0
0
+3
+1
+1
+1
+1
+1
-1
-3
+3
-3
0
+3
0
Phoenix
PhoenixPHX
0
-1
0
-1
-1
0
0
0
0
0
-1
0
0
0
+1
+1
+1
+1
+1
+1
-3
-3
+1
-3
0
0
0
Raze
RazeRAZ
0
0
0
+1
0
0
0
0
0
0
-1
0
0
0
+3
+1
+1
+1
+1
+3
0
0
+3
0
+3
+3
+3
Reyna
ReynaREY
0
0
0
+1
0
0
+1
0
-3
0
-3
0
0
0
+1
+1
+1
+1
+1
+1
-1
-3
+1
-1
0
0
0
Waylay
WaylayWAY
0
0
0
0
0
0
0
-1
0
0
-3
0
-1
0
0
0
0
0
0
0
0
-3
0
-3
0
0
0
Yoru
YoruYOR
0
-1
-1
0
0
-1
0
0
-3
0
-1
0
0
0
+1
+1
+1
+1
+1
+1
-1
-3
+1
-3
0
0
0
Breach
BreachBRE
+3
0
0
0
0
0
+1
0
0
0
0
0
0
0
0
+1
+1
+3
+3
0
+3
+3
+1
+3
0
+3
+3
Fade
FadeFAD
0
0
0
0
0
+3
0
+3
0
+3
0
0
+1
0
+1
+1
+3
+3
+3
0
-3
0
+1
-3
+1
0
0
Gekko
GekkoGEK
0
0
0
0
0
0
0
0
0
-3
-3
0
0
0
+1
+1
+1
+1
+1
0
+3
-3
+1
-1
+1
0
0
KAY/O
KAY/OK/O
+3
+1
+1
+1
+1
+3
+3
+1
0
0
+3
+3
0
0
+1
+1
+3
+1
+1
-3
0
-3
+1
-3
+1
0
0
Skye
SkyeSKY
0
0
0
0
0
0
0
0
0
0
0
-3
0
0
+1
+1
+1
+1
+1
0
-3
-3
+1
-1
+1
0
0
Sova
SovaSOV
0
-1
0
0
0
0
+1
0
0
-1
0
0
0
0
0
+1
+3
+3
0
0
0
0
+1
+3
0
0
+3
Tejo
TejoTEJ
0
0
0
0
0
0
0
0
0
0
0
0
0
0
+1
+1
+1
+1
+1
0
-3
-3
+1
-1
-3
0
0
Astra
AstraAST
-1
-1
-3
-1
-3
-1
0
-1
0
-1
-1
-1
-1
0
-1
0
0
0
0
0
0
0
+1
0
0
-1
0
Brimstone
BrimstoneBRI
-1
-3
-1
-1
-1
-1
0
-1
-1
-1
-1
-1
-1
-1
-1
0
0
0
-3
0
-3
0
+1
0
0
-1
0
Clove
CloveCLO
-1
-1
-1
-1
-1
-1
0
-1
-1
-3
-1
-3
-1
-3
-1
0
0
0
0
0
0
0
+1
0
0
-1
0
Harbor
HarborHAR
-1
-1
-1
-1
-1
-1
0
-1
-3
-3
-1
-1
-1
-3
-1
0
0
0
0
0
0
0
+1
0
0
-1
0
Omen
OmenOME
-1
-1
-1
-1
-1
-1
0
-1
-3
-3
-1
-1
-1
0
-1
0
+3
0
0
0
0
0
+1
0
0
-1
0
Viper
ViperVIP
-1
-1
-1
-1
-3
-1
0
-1
0
0
0
+3
0
0
0
0
0
0
0
0
0
0
+1
0
0
0
0
Chamber
ChamberCHA
+1
+3
+1
+3
0
+1
0
+1
-3
+3
-3
0
+3
0
+3
0
+3
0
0
0
0
0
0
0
0
+1
0
Cypher
CypherCYP
+3
+3
+3
+3
0
+3
+3
+3
-3
0
+3
+3
+3
0
+3
0
0
0
0
0
0
0
0
0
0
+1
0
Deadlock
DeadlockDL
-1
-3
-3
-1
-3
-1
0
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
0
0
0
0
-1
0
Killjoy
KilljoyKJ
+1
+3
+3
+3
0
+1
+3
+3
-3
+3
+1
+3
+1
-3
+1
0
0
0
0
0
0
0
0
0
0
+1
0
Sage
SageSAG
0
0
0
0
-3
0
0
0
0
-1
-1
-1
-1
0
+3
0
0
0
0
0
0
0
0
0
0
-1
0
Veto
VetoVET
0
0
-3
0
-3
0
0
0
-3
0
0
0
0
0
0
+1
+1
+1
+1
+1
0
-1
-1
+1
-1
+1
0
Vyse
VyseVYS
0
0
0
0
-3
0
0
0
-3
0
0
0
0
-3
0
0
0
0
0
0
0
0
0
0
0
0
0

Row vs Column. Each cell shows how the row agent performs against the column agent. Green means the row agent has an advantage; red means a disadvantage. Click any row header to view that agent's full matchup breakdown.

Role Analysis

ROLE MATCHUP OVERVIEW

Duelist
Initiator
Controller
Sentinel
Duelist
--
-0.4
+1
-0.4
Initiator
+0.4
--
+1.1
0
Controller
-1
-1.1
--
0
Sentinel
+0.4
0
0
--

Average matchup scores between role categories. Positive values indicate an advantage for the row role against the column role.

S-Tier Counter Picks

HOW TO COUNTER THE META

Clove
Clove
ControllerS-TIER
Best counters
Sova
SovaInitiator+3
Fade
FadeInitiator+3
KAY/O
KAY/OInitiator+3
Sage
Sage
SentinelS-TIER
Best counters
Raze
RazeDuelist+3
Skye
SkyeInitiator+1
Fade
FadeInitiator+1
Neon
Neon
DuelistS-TIER
Best counters
Cypher
CypherSentinel+3
Killjoy
KilljoySentinel+3
KAY/O
KAY/OInitiator+1
Phoenix
Phoenix
DuelistS-TIER
Best counters
Cypher
CypherSentinel+3
Killjoy
KilljoySentinel+3
Chamber
ChamberSentinel+3
Sova
Sova
InitiatorS-TIER
Best counters
Jett
JettDuelist+1
Fade
FadeInitiator+1

MATCHUP FAQ

Each cell shows how the row agent performs against the column agent. Green positive scores mean the row agent has an advantage, while red negative scores mean a disadvantage. A score of +3 means a strong counter, while -3 means strongly countered. Zero or gray means an even matchup.

A counter agent has abilities that directly negate or circumvent another agent's key strengths. For example, KAY/O's suppression disables all abilities in an area, making him a strong counter to ability-dependent agents like Reyna and Clove. The scores are based on competitive play patterns and ability interactions.

Not necessarily. Team composition, map selection, and personal skill all matter more than individual matchups. A strong counter pick only helps if you are comfortable playing that agent. Use the matchup data as one factor in your decision, not the only factor.

Scores range from -5 (hard countered) to +5 (hard counter) and are based on ability interactions, competitive win rates in head-to-head engagements, pro player analysis, and community feedback. Scores are updated each patch to reflect balance changes.

The role matchup overview shows average matchup scores between entire role categories. For example, if Initiators average +1.2 against Duelists, it means Initiators as a class tend to have a slight advantage over Duelists due to their info-gathering and disruption abilities.

Matchup scores are reviewed and updated with each major patch. The current data reflects Patch V26 Act 1, last updated 2026-02. Balance changes, new agent releases, and shifts in the competitive meta all influence score adjustments.