Game Modes
Valorant offers a variety of game modes for every type of player. Whether you want the high-stakes tension of Competitive, the quick fun of Spike Rush, or the pure aim practice of Deathmatch, there is a mode for you. Explore these 9 modes below.
Featured
Competitive
The premier ranked experience. Two teams of 5 compete in a best-of-25 format (first to 13 rounds wins). Features skill-based matchmaking, rank progression from Iron to Radiant, and overtime rules. The definitive way to test your skills.
Premier
Organized team-based competitive mode. Form a roster, compete in weekly matches, and climb divisions. Features map bans, scheduled match times, and a playoff bracket system. The bridge between ranked and professional play.
All Modes
Unrated
Same rules as Competitive without rank implications. Perfect for warming up, practicing new agents, or playing with friends of different skill levels. Uses a more relaxed matchmaking system.
Swiftplay
A faster version of the standard mode. Shorter matches with fewer rounds make it ideal for quick sessions. Uses a buy phase and a mode-specific economy for shorter matches.
Spike Rush
A fast-paced mode where all players receive the same random weapon each round. Every attacker carries a spike, and random power-up orbs spawn on the map. No economy system - pure gunplay and abilities.
Deathmatch
Free-for-all warmup mode. Respawn after death, buy any weapon, and practice your aim. First player to reach the kill target or the player with the most kills when time expires wins.
Team Deathmatch
Two teams of 5 race to 100 kills across four weapon stages. Abilities recharge on cooldown, and there is no credit economy. Respawn 1.5 seconds after death.
Escalation
Team-based gun game mode. Your team progresses through 12 levels of increasingly challenging weapons by getting kills. Work together to advance through all levels before the enemy team.
Replication
Riot removed Replication from the public Modes queue in Patch 6.01 (2023). Teams voted on an agent, and all 5 players on each team used that agent for the match. This describes the format, not current queue availability.