Sage
The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.
- Difficulty
- Easy

Abilities
Basic abilities
Purchased each roundBarrier Orb
EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.
- Cost
- 300 creds
- Charges
- 1
- Duration
- 40s
- HP
- 400 HP / 600 HP fortified
Slow Orb
EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.
- Cost
- 200 creds
- Charges
- 2
- Duration
- 7s
Signature ability
Free each roundHealing Orb
EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.
- Charges
- 1
- Cooldown
- 45s
- HP
- 100 HP over 5s
Ultimate ability
Charged with pointsResurrection
EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.
- Ult Points
- 7
- Duration
- 2s channel + 1.3s revive
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Agent guide
Gameplay tips
- 1
Barrier Orb can boost teammates to unexpected angles. Place walls under them.
- 2
Slow Orb covers a huge area. Throw it at chokepoints to delay enemy pushes.
- 3
Healing Orb prioritizes teammates in danger. Don't waste it on minor chip damage.
- 4
Resurrection is game-changing. Save it for key teammates like your Operator player.
- 5
Use Barrier Orb to block common angles, not just doorways. Be creative with wall placement.
Strengths
Only agent that can resurrect a teammate, making her ultimate game-changing
Healing provides sustained team fight capability
Barrier Orb is versatile for boosting, blocking, and stalling
Weaknesses
Resurrection has a long cast time and is easily interrupted
No offensive abilities, so she's fully reliant on gun skill for kills
Slow Orb doesn't deal damage and is purely a stalling tool
Matchups
Meta stats
View Full Stats- Tier
- S
- Win Rate
- 53.1%
- Pick Rate
- 12.5%
- Ban Rate
- 3%
- Avg KDA
- 1.04
- Avg ACS
- 178
Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.
Sage FAQ
Barrier Orb can boost teammates to unexpected angles. Place walls under them. Slow Orb covers a huge area. Throw it at chokepoints to delay enemy pushes. Healing Orb prioritizes teammates in danger. Don't waste it on minor chip damage.
Only agent that can resurrect a teammate, making her ultimate game-changing. Healing provides sustained team fight capability. Barrier Orb is versatile for boosting, blocking, and stalling.
Resurrection has a long cast time and is easily interrupted. No offensive abilities, so she's fully reliant on gun skill for kills. Slow Orb doesn't deal damage and is purely a stalling tool.
Sage excels on Icebox, Split, and Ascent.
Sage has strong synergy with Jett, Sova, and Cypher.
Sage has a easy difficulty level. Great for beginners learning the game.






