Sentinel

Sage

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Adjusted in Patch 10.0
Difficulty
Easy
Sage

Abilities

Basic abilities

Purchased each round
Barrier Orb
C

Barrier Orb

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

Cost
300 creds
Charges
1
Duration
40s
HP
400 HP / 600 HP fortified
Slow Orb
Q

Slow Orb

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.

Cost
200 creds
Charges
2
Duration
7s

Signature ability

Free each round
Healing Orb
E

Healing Orb

EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

Charges
1
Cooldown
45s
HP
100 HP over 5s

Ultimate ability

Charged with points
Resurrection
X

Resurrection

EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Ult Points
7
Duration
2s channel + 1.3s revive
Sentinel

Sentinel

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

Agent guide

Gameplay tips

  1. 1

    Barrier Orb can boost teammates to unexpected angles. Place walls under them.

  2. 2

    Slow Orb covers a huge area. Throw it at chokepoints to delay enemy pushes.

  3. 3

    Healing Orb prioritizes teammates in danger. Don't waste it on minor chip damage.

  4. 4

    Resurrection is game-changing. Save it for key teammates like your Operator player.

  5. 5

    Use Barrier Orb to block common angles, not just doorways. Be creative with wall placement.

Strengths

  • Only agent that can resurrect a teammate, making her ultimate game-changing

  • Healing provides sustained team fight capability

  • Barrier Orb is versatile for boosting, blocking, and stalling

Weaknesses

  • Resurrection has a long cast time and is easily interrupted

  • No offensive abilities, so she's fully reliant on gun skill for kills

  • Slow Orb doesn't deal damage and is purely a stalling tool

Strong Against

Weak Against

Meta stats

View Full Stats
Tier
S
Win Rate
53.1%
Pick Rate
12.5%
Ban Rate
3%
Avg KDA
1.04
Avg ACS
178

Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.

Sage FAQ

Barrier Orb can boost teammates to unexpected angles. Place walls under them. Slow Orb covers a huge area. Throw it at chokepoints to delay enemy pushes. Healing Orb prioritizes teammates in danger. Don't waste it on minor chip damage.

Only agent that can resurrect a teammate, making her ultimate game-changing. Healing provides sustained team fight capability. Barrier Orb is versatile for boosting, blocking, and stalling.

Resurrection has a long cast time and is easily interrupted. No offensive abilities, so she's fully reliant on gun skill for kills. Slow Orb doesn't deal damage and is purely a stalling tool.

Sage excels on Icebox, Split, and Ascent.

Sage has strong synergy with Jett, Sova, and Cypher.

Sage has a easy difficulty level. Great for beginners learning the game.

More Sentinels