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Omen

A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to uncover where he might strike next.

Omen

ABILITIES

Paranoia
C

Paranoia

EQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.

Dark Cover
Q

Dark Cover

EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.

Shrouded Step
E

Shrouded Step

EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.

From the Shadows
X

From the Shadows

EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.

Controller

Controller

Controllers are experts in slicing up dangerous territory to set their team up for success.

AGENT GUIDE

medium difficulty

GAMEPLAY TIPS

1

Paranoia travels through walls. Use it to blind enemies holding long angles before peeking.

2

Shrouded Step lets you teleport to off-angles. Surprise enemies from unexpected positions.

3

Dark Cover smokes can be placed anywhere on the map. Learn to smoke from safety.

4

From The Shadows lets you teleport anywhere. Use it for flanks or fast rotations.

5

One-way smokes are powerful on Omen. Place Dark Cover halfway into surfaces.

STRENGTHS

+Infinite-range smokes that can be placed from anywhere on the map

+Paranoia is one of the longest-range and widest flashes

+Shrouded Step and ultimate enable creative positioning and flanks

WEAKNESSES

Shrouded Step is audible, so enemies can hear and punish your teleport

From The Shadows can be cancelled by enemies standing on the arrival point

Only two smokes per round, fewer than Brimstone or Astra

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