
Scroll to zoom · Pinch to zoom on mobile
22 callouts
Take mid control early to split defenders between A and B. Mid is the most important area on Ascent.
Use utility to clear Catwalk and Market before committing to a site push.
Default with players watching both A Main and B Main while your mid player gathers information.
Fake one site with utility then rotate through mid to attack the other. Ascent's mid enables fast rotations.
Hold mid aggressively with a player in Market or Catwalk. Losing mid means attackers can split both sites.
Use Killjoy or Cypher utility on B site to play retake while focusing players on A and Mid.
Close the doors on B site to delay pushes and force attackers to use utility.
Stack A site with two players. A Main is the most commonly attacked chokepoint.
Excellent site anchor on B with turret and nanoswarm setups
Recon Bolt lineups cover both sites perfectly from safe positions
Can smoke from anywhere and use Shrouded Step for creative mid plays
Strong on the Operator due to long sightlines on A Main and Mid
Suppress enemy utility through walls, great for site executes
Take mid control early to split defenders between A and B. Mid is the most important area on Ascent. Use utility to clear Catwalk and Market before committing to a site push. Default with players watching both A Main and B Main while your mid player gathers information.
Hold mid aggressively with a player in Market or Catwalk. Losing mid means attackers can split both sites. Use Killjoy or Cypher utility on B site to play retake while focusing players on A and Mid. Close the doors on B site to delay pushes and force attackers to use utility.
The top agents for Ascent are Killjoy, Sova, Omen. Killjoy is particularly strong because excellent site anchor on b with turret and nanoswarm setups

