
SplitValorant Map Guide
- 2 Bomb Sites
- 24 Callouts
- 3 Zones
- Top Agents: Raze, Sage, Cypher
Split Map Overview
Split takes place in a neon-lit district of Tokyo, Japan, and is built around extreme verticality. Rope ascenders and multi-level Heaven positions on both sites give defenders commanding high-ground advantages that are punishing to challenge. Narrow chokepoints at A Main and B Main make entries difficult, requiring coordinated utility usage as the only reliable path onto sites for attackers.
Split Minimap
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24 callouts
Split Callouts
A
- Back
- Lobby
- Main
- Rafters
- Ramps
- Screens
- Sewer
- Site
- Tower
Attacker Side
- Spawn
B
- Alley
- Back
- Garage
- Link
- Lobby
- Rafters
- Site
- Stairs
- Tower
Defender Side
- Spawn
Mid
- Bottom
- Top
- Vent
Split Strategies
Attack side
- 1
Mid control is everything on Split. Take mid to access both sites through ropes or vents.
- 2
A Main is heavily contested. Use smokes and flashes to push through the chokepoint.
- 3
B site pushes through Garage are strong when combined with mid pressure.
- 4
Split your team between A Main and mid for a pinch attack on A site.
- 5
Plant the spike on A for Screens, then position two players in A Sewer using the ropes and a third on A Ramps. Defenders retaking from Heaven expose themselves to Ramps, while those pushing Screens get caught by Sewer players from below.
Defense side
- 1
Hold mid aggressively. Losing mid means attackers have easy access to both sites.
- 2
A Heaven is the strongest defensive position. Play an Operator there.
- 3
Use utility to delay B Main pushes. The long corridor is easy to hold with molotovs.
- 4
Play one player ropes/vents to catch mid pushes early.
- 5
On force-buy rounds, push two players through Sewers into B Main early with Spectres or Judges. The narrow corridor favors close-range weapons, and catching attackers mid-default from behind B Main disrupts their entire round plan.
Best Agents For Split
Raze
Blast Pack mobility is devastating in Split's vertical spaces
Sage
Wall blocks A Main or mid, essential for slowing pushes
Cypher
Trip wires in B Main and mid provide complete flank coverage
Omen
Shrouded Step to Heaven or ropes creates unpredictable angles
Breach
Abilities through walls clear tight corners on both sites
Split FAQ
Split has the highest defensive win rate among competitive maps. Extreme verticality gives defenders commanding high-ground positions on both sites, while narrow chokepoints at A Main and B Main make entries punishing without coordinated utility. Attackers must invest heavily in mid control to find viable paths onto sites.
Raze, Sage, and Omen are essential picks on Split. Raze's Blast Pack mobility is devastating in Split's vertical spaces, Sage's wall blocks key chokepoints like A Main or mid, and Omen's Shrouded Step enables creative plays through ropes and Heaven positions.
Verticality defines Split more than any other map. Rope ascenders connect lower and upper areas of mid, and both A and B sites feature elevated Heaven positions with massive sightline advantages. Agents with vertical mobility like Raze and Jett can reach unexpected angles, while utility that clears high ground is essential for site takes.
Split Map Gallery




