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Iso

Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.

Iso

ABILITIES

Undercut
C

Undercut

EQUIP a molecular bolt. FIRE to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.

Kill Contract
X

Kill Contract

EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling and healing both you and the first enemy hit into the arena to duel to the death.

Double Tap
Q

Double Tap

INSTANTLY start channeling your focus. Once focused: gain a shield which absorbs one instance of damage from any source, reload more quickly, and enter a flow state during which downed enemies you kill or damage spawn an energy orb. Shooting this orb refreshes your flow state and your existing shield, or grants another.

Contingency
E

Contingency

EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy forward that blocks bullets. ALT FIRE to push out a slower version of the wall.

Duelist

Duelist

Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.

AGENT GUIDE

hard difficulty

GAMEPLAY TIPS

1

Double Tap shield absorbs one instance of damage. Activate it before peeking to survive trades.

2

Undercut sends a debuff through walls. Weaken enemies before your team pushes through.

3

Contingency creates a bulletproof wall to push behind. Use it like a mobile shield.

4

Kill Contract pulls one enemy into a 1v1. Target the weakest link for a guaranteed pick.

5

Focus on winning duels. Iso's kit is designed to give you an edge in every gunfight.

STRENGTHS

+Double Tap shield makes him extremely strong in 1v1 duels

+Kill Contract isolates enemies for guaranteed fair fights

+Contingency wall provides unique mobile cover for team pushes

WEAKNESSES

Double Tap requires kills or ability hits to charge, making it inconsistent early

Kill Contract leaves the rest of the team in a 4v4 temporarily

Limited team support compared to other duelists

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