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Phoenix

Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.

Phoenix

ABILITIES

Blaze
E

Blaze

EQUIP a flame wall. FIRE to create a line of flame that moves forward, passing through the world and creating a wall of fire that blocks vision and damages players passing through it. The fire wall heals Phoenix instead of dealing damage. HOLD FIRE to bend the wall in the direction of your crosshair.

Hot Hands
C

Hot Hands

EQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies. The fire zone heals Phoenix instead of dealing damage. ALT FIRE to lob.

Curveball
Q

Curveball

EQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and Blinding any player who sees the orb. ALT FIRE to curve the flare orb to the right. Curveball resets a charge every two kills.

Run it Back
X

Run it Back

INSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health and the amount of armor he had when the ability was cast.

?
PASSIVE

Heating Up

PASSIVELY Heal Phoenix instead of taking damage after standing in Phoenix's own fire

Duelist

Duelist

Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.

AGENT GUIDE

easy difficulty

GAMEPLAY TIPS

1

Curveball flashes pop quickly. Peek immediately after throwing for guaranteed trades.

2

Hot Hands can heal you. Throw it at your feet when safe to regenerate HP.

3

Blaze wall heals you while blocking vision. Walk through your own wall to recover.

4

Run It Back lets you entry frag with zero risk. Use it to get the first pick on site.

5

Use Run It Back from a safe spot. Dying during ult respawns you at the activation point.

STRENGTHS

+Self-healing through multiple abilities allows sustained aggression

+Run It Back enables risk-free entry fragging

+Curveball is fast and effective for self-peeking

WEAKNESSES

Flash range is short, making it less effective at flashing for teammates at distance

Blaze wall is narrow and short-lived compared to Controller walls

Run It Back ult location is predictable and can be camped

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