Phoenix
Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.
- Difficulty
- Easy

Abilities
Basic abilities
Purchased each roundBlaze
EQUIP a flame wall. FIRE to create a line of flame that moves forward, passing through the world and creating a wall of fire that blocks vision and damages players passing through it. The fire wall heals Phoenix instead of dealing damage. HOLD FIRE to bend the wall in the direction of your crosshair.
- Cost
- 150 creds
- Charges
- 1
- Duration
- 8s
- Damage
- 30/tick
Hot Hands
EQUIP a fireball. FIRE to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies. The fire zone heals Phoenix instead of dealing damage. ALT FIRE to lob.
- Cost
- 200 creds
- Charges
- 1
- Duration
- 4s
- Damage
- 60/s
Signature ability
Free each roundCurveball
EQUIP a flare orb that takes a curving path and detonates shortly after throwing. FIRE to curve the flare orb to the left, detonating and Blinding any player who sees the orb. ALT FIRE to curve the flare orb to the right. Curveball resets a charge every two kills.
- Cost
- 250 creds
- Charges
- 2
- Duration
- 1.5s flash
Ultimate ability
Charged with pointsRun it Back
INSTANTLY place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health and the amount of armor he had when the ability was cast.
- Ult Points
- 6
- Duration
- 10s
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Agent guide
Gameplay tips
- 1
Curveball flashes pop quickly. Peek immediately after throwing for guaranteed trades.
- 2
Hot Hands can heal you. Throw it at your feet when safe to regenerate HP.
- 3
Blaze wall heals you while blocking vision. Walk through your own wall to recover.
- 4
Run It Back lets you entry frag with zero risk. Use it to get the first pick on site.
- 5
Use Run It Back from a safe spot. Dying during ult respawns you at the activation point.
Strengths
Self-healing through multiple abilities allows sustained aggression
Run It Back enables risk-free entry fragging
Curveball is fast and effective for self-peeking
Weaknesses
Flash range is short, making it less effective at flashing for teammates at distance
Blaze wall is narrow and short-lived compared to Controller walls
Run It Back ult location is predictable and can be camped
Matchups
Meta stats
View Full Stats- Tier
- S+2
- Win Rate
- 53.8%
- Pick Rate
- 7.2%
- Ban Rate
- 3%
- Avg KDA
- 1.10
- Avg ACS
- 212
Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.
Phoenix FAQ
Curveball flashes pop quickly. Peek immediately after throwing for guaranteed trades. Hot Hands can heal you. Throw it at your feet when safe to regenerate HP. Blaze wall heals you while blocking vision. Walk through your own wall to recover.
Self-healing through multiple abilities allows sustained aggression. Run It Back enables risk-free entry fragging. Curveball is fast and effective for self-peeking.
Flash range is short, making it less effective at flashing for teammates at distance. Blaze wall is narrow and short-lived compared to Controller walls. Run It Back ult location is predictable and can be camped.
Phoenix excels on Ascent, Bind, and Split.
Phoenix has strong synergy with Omen, Sage, and Breach.
Phoenix has a easy difficulty level. Great for beginners learning the game.






