KAY/O
KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.
- Difficulty
- Easy

Abilities
Basic abilities
Purchased each roundFRAG/ment
EQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.
- Cost
- 200 creds
- Charges
- 1
- Damage
- 25-60/tick
- Range
- 8m
FLASH/drive
EQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.
- Cost
- 250 creds
- Charges
- 2
- Duration
- 2s flash
- Cooldown
- 40s
Signature ability
Free each roundZERO/point
EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.
- Charges
- 1
- Duration
- 8s suppress
- Range
- 15m
- HP
- 20 HP
Ultimate ability
Charged with pointsNULL/cmd
INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.
- Ult Points
- 8
- Duration
- 12s
- Range
- 13m suppress
Initiator
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
Agent guide
Gameplay tips
- 1
ZERO/POINT suppresses all enemy abilities in its radius. Use it to shut down Sentinels holding sites.
- 2
FLASH/DRIVE right-click pops instantly, left-click has a longer cook. Master both timings.
- 3
FRAG/MENT does escalating damage. Enemies standing in it take lethal damage very quickly.
- 4
NULL/CMD lets you be aggressive and get revived. Push into sites when your ult is active.
- 5
Throw ZERO/POINT at the start of rounds to detect how many enemies are on a site.
Strengths
Ability suppression is unique and counters utility-dependent agents
Two flash charges with flexible pop timings
NULL/CMD provides aggression with a safety net through revive
Weaknesses
ZERO/POINT can be destroyed before it activates
Flashes can blind teammates if not communicated properly
NULL/CMD downed state is vulnerable to being finished quickly
Matchups
Meta stats
View Full Stats- Tier
- A
- Win Rate
- 52.1%
- Pick Rate
- 8.2%
- Ban Rate
- 3.2%
- Avg KDA
- 1.04
- Avg ACS
- 195
Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.
KAY/O FAQ
ZERO/POINT suppresses all enemy abilities in its radius. Use it to shut down Sentinels holding sites. FLASH/DRIVE right-click pops instantly, left-click has a longer cook. Master both timings. FRAG/MENT does escalating damage. Enemies standing in it take lethal damage very quickly.
Ability suppression is unique and counters utility-dependent agents. Two flash charges with flexible pop timings. NULL/CMD provides aggression with a safety net through revive.
ZERO/POINT can be destroyed before it activates. Flashes can blind teammates if not communicated properly. NULL/CMD downed state is vulnerable to being finished quickly.
KAY/O excels on Ascent, Split, and Lotus.
KAY/O has strong synergy with Jett, Raze, and Omen.
KAY/O has a easy difficulty level. Great for beginners learning the game.






