Initiator

KAY/O

KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.

Difficulty
Easy
KAY/O

Abilities

Basic abilities

Purchased each round
FRAG/ment
C

FRAG/ment

EQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.

Cost
200 creds
Charges
1
Damage
25-60/tick
Range
8m
FLASH/drive
Q

FLASH/drive

EQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.

Cost
250 creds
Charges
2
Duration
2s flash
Cooldown
40s

Signature ability

Free each round
ZERO/point
E

ZERO/point

EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.

Charges
1
Duration
8s suppress
Range
15m
HP
20 HP

Ultimate ability

Charged with points
NULL/cmd
X

NULL/cmd

INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.

Ult Points
8
Duration
12s
Range
13m suppress
Initiator

Initiator

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

Agent guide

Gameplay tips

  1. 1

    ZERO/POINT suppresses all enemy abilities in its radius. Use it to shut down Sentinels holding sites.

  2. 2

    FLASH/DRIVE right-click pops instantly, left-click has a longer cook. Master both timings.

  3. 3

    FRAG/MENT does escalating damage. Enemies standing in it take lethal damage very quickly.

  4. 4

    NULL/CMD lets you be aggressive and get revived. Push into sites when your ult is active.

  5. 5

    Throw ZERO/POINT at the start of rounds to detect how many enemies are on a site.

Strengths

  • Ability suppression is unique and counters utility-dependent agents

  • Two flash charges with flexible pop timings

  • NULL/CMD provides aggression with a safety net through revive

Weaknesses

  • ZERO/POINT can be destroyed before it activates

  • Flashes can blind teammates if not communicated properly

  • NULL/CMD downed state is vulnerable to being finished quickly

Meta stats

View Full Stats
Tier
A
Win Rate
52.1%
Pick Rate
8.2%
Ban Rate
3.2%
Avg KDA
1.04
Avg ACS
195

Editorial estimates set by ValoHub, last reviewed for Patch 12.10. Not measured from ranked matches.

KAY/O FAQ

ZERO/POINT suppresses all enemy abilities in its radius. Use it to shut down Sentinels holding sites. FLASH/DRIVE right-click pops instantly, left-click has a longer cook. Master both timings. FRAG/MENT does escalating damage. Enemies standing in it take lethal damage very quickly.

Ability suppression is unique and counters utility-dependent agents. Two flash charges with flexible pop timings. NULL/CMD provides aggression with a safety net through revive.

ZERO/POINT can be destroyed before it activates. Flashes can blind teammates if not communicated properly. NULL/CMD downed state is vulnerable to being finished quickly.

KAY/O excels on Ascent, Split, and Lotus.

KAY/O has strong synergy with Jett, Raze, and Omen.

KAY/O has a easy difficulty level. Great for beginners learning the game.

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