KAY/O
KAY/O is a machine of war built for a single purpose: neutralizing radiants. His power to Suppress enemy abilities dismantles his opponents' capacity to fight back, securing him and his allies the ultimate edge.


ABILITIES
FRAG/ment
EQUIP an explosive fragment. FIRE to throw. ALT FIRE to lob. The fragment sticks to the floor and explodes multiple times, dealing near lethal damage at the center with each explosion.
FLASH/drive
EQUIP a flash grenade. FIRE to overhand throw. ALT FIRE to lob a weaker version that explodes quickly. The flash grenade explodes after a short fuse, Blinding anyone in line of sight.
ZERO/point
EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.
NULL/cmd
INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.
Initiator
Initiators challenge angles by setting up their team to enter contested ground and push defenders away.
AGENT GUIDE
GAMEPLAY TIPS
ZERO/POINT suppresses all enemy abilities in its radius. Use it to shut down Sentinels holding sites.
FLASH/DRIVE right-click pops instantly, left-click has a longer cook. Master both timings.
FRAG/MENT does escalating damage. Enemies standing in it take lethal damage very quickly.
NULL/CMD lets you be aggressive and get revived. Push into sites when your ult is active.
Throw ZERO/POINT at the start of rounds to detect how many enemies are on a site.
STRENGTHS
+Ability suppression is unique and counters utility-dependent agents
+Two flash charges with flexible pop timings
+NULL/CMD provides aggression with a safety net through revive
WEAKNESSES
−ZERO/POINT can be destroyed before it activates
−Flashes can blind teammates if not communicated properly
−NULL/CMD downed state is vulnerable to being finished quickly





