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17 callouts
Mid is the key area. Control it to split between A and B site pushes.
A Main has a tight chokepoint. Use full utility executes to break through.
B Market pushes are effective when combined with a mid split through Courtyard.
Lurk through mid connector while your team hits a site for devastating flanks.
Hold mid with two players. Losing mid gives attackers access to both sites.
A Elbow is a strong defensive angle. Play it with an Operator or rifle.
B Market defense with utility can delay pushes and waste attacker utility.
Play retake on the site that gets less utility. Save your abilities.
Smokes and Shrouded Step through mid buildings are strong
Tripwires in Market and mid corridors provide total coverage
Sprint speed is devastating through Sunset's corridor-heavy layout
Smokes after death help compensate for the spread-out map
Aftershock and stuns clear tight corridors efficiently
Mid is the key area. Control it to split between A and B site pushes. A Main has a tight chokepoint. Use full utility executes to break through. B Market pushes are effective when combined with a mid split through Courtyard.
Hold mid with two players. Losing mid gives attackers access to both sites. A Elbow is a strong defensive angle. Play it with an Operator or rifle. B Market defense with utility can delay pushes and waste attacker utility.
The top agents for Sunset are Omen, Cypher, Neon. Omen is particularly strong because smokes and shrouded step through mid buildings are strong

