Yoru
Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look.


ABILITIES
FAKEOUT
EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding flash when destroyed by enemies.
BLINDSIDE
EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.
GATECRASH
EQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.
DIMENSIONAL DRIFT
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
AGENT GUIDE
GAMEPLAY TIPS
Gatecrash teleport can be faked. Send it out and don't teleport to bait enemy attention.
Fakeout decoy mimics footsteps. Use it to trick enemies into rotating or peeking.
Blindside flash bounces once before popping. Bank it off walls for unexpected angles.
Dimensional Drift lets you scout freely. Gather info then teleport behind enemies.
Send Gatecrash through teleporters on Bind for creative cross-map rotations.
STRENGTHS
+Dimensional Drift provides safe scouting and repositioning behind enemy lines
+Fakeout creates deception that no other agent can replicate
+Gatecrash enables creative flanks and unpredictable positioning
WEAKNESSES
−Very high skill ceiling and ineffective without mastered techniques
−Dimensional Drift footsteps can be heard, giving away your position
−Relies on deception which becomes predictable against experienced players





