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23 callouts
Breeze is a wide-open map. Bring long-range weapons like Vandal and Operator.
A site has multiple entry points. Use mid doors and A Hall to split defenders.
B site pushes through B Main should be smoked. The open area is dangerous without cover.
Take mid control to access both sites. Mid doors and elbow are key chokepoints.
Hold long angles. Breeze rewards Operator play on both sites.
Use Viper's wall to cut B site or A site in half during retakes.
Play one player in mid to watch doors. Losing mid means attackers split your defense.
A Hall is a common lurk path. Always have utility or a player watching it.
Essential on this map. Toxic Screen cuts massive sightlines that other smokes can't cover.
Long sightlines and open areas make Recon Bolt extremely valuable
Operator play is dominant and Rendezvous provides safe retreats
Dash after Operator shots is essential on this wide-open map
ZERO/POINT suppresses defenders holding long angles
Breeze is a wide-open map. Bring long-range weapons like Vandal and Operator. A site has multiple entry points. Use mid doors and A Hall to split defenders. B site pushes through B Main should be smoked. The open area is dangerous without cover.
Hold long angles. Breeze rewards Operator play on both sites. Use Viper's wall to cut B site or A site in half during retakes. Play one player in mid to watch doors. Losing mid means attackers split your defense.
The top agents for Breeze are Viper, Sova, Chamber. Viper is particularly strong because essential on this map. toxic screen cuts massive sightlines that other smokes can't cover.

