Clove
Scottish troublemaker Clove makes mischief for enemies in both the heat of combat and the cold of death. The young immortal keeps foes guessing, even from beyond the grave, their return to the living only ever a moment away.


ABILITIES
Pick-me-up
ACTIVATE to absorb the life force of a fallen enemy that Clove damaged or killed, gaining haste and temporary health.
Ruse
EQUIP a view of the battlefield. FIRE to set the locations where Clove’s clouds will settle. ALT FIRE to confirm, launching clouds that block vision in the chosen areas. Clove can use this ability after death.
Not Dead Yet
After dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.
Meddle
EQUIP a fragment of immortality essence. FIRE to throw the fragment, which upon landing on the floor, erupts after a short delay and temporarily Decays all targets caught inside.
Controller
Controllers are experts in slicing up dangerous territory to set their team up for success.
AGENT GUIDE
GAMEPLAY TIPS
Meddle applies decay to enemies in an area. Throw it to weaken enemies before fights.
Pick-Me-Up activates after getting a kill. Use the speed boost to chain aggressive plays.
Ruse can deploy smokes even after you die. Support your team from beyond the grave.
Not Dead Yet lets you revive after dying. Time it when your team can trade for you.
Play aggressively knowing you have a second chance with Not Dead Yet.
STRENGTHS
+Can use smokes after dying, which is unique posthumous utility
+Not Dead Yet provides a second life in crucial rounds
+Pick-Me-Up enables aggressive chain kills with speed boost
WEAKNESSES
−Not Dead Yet requires getting a kill during revive or you die again
−Smokes are shorter duration than other Controllers
−Self-revive can be predictable since enemies will camp your body




