Harbor
Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him.


ABILITIES
High Tide
EQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.
Storm Surge
EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Slows and Nearsights enemies within it after a short duration.
Cove
EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
Reckoning
EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.
Controller
Controllers are experts in slicing up dangerous territory to set their team up for success.
AGENT GUIDE
GAMEPLAY TIPS
Cascade wall moves forward. Use it to push enemies off angles as your team advances.
Cove is a destructible bubble shield. Use it to protect spike plant or defuse.
High Tide can bend to cover multiple angles. Practice curving it to block sightlines.
Reckoning slows enemies in a huge area. Combine it with team pushes for overwhelming pressure.
Use Cascade aggressively through doorways to challenge enemies holding common angles.
STRENGTHS
+Multiple vision-blocking walls provide unmatched sightline control
+Cove shield is unique and protects from all damage briefly during plant/defuse
+Can cut off multiple angles simultaneously with High Tide's flexibility
WEAKNESSES
−Walls slow teammates who pass through them, which can disrupt team pushes
−Cove is destructible and short-lived, not a reliable long-term cover
−Less damage-dealing smokes compared to Viper or Brimstone




