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26 callouts
Pearl is a mid-focused map. Control mid to access both sites through flanks.
A site through A Main is straightforward but heavily defended. Use full utility.
B site through B Main can be rushed. The long corridor favors coordinated pushes.
Use mid to access Art and Connector for split attacks on both sites.
Mid control prevents attackers from splitting. Hold it aggressively.
A site can be anchored from Flowers. Use utility on A Main to slow pushes.
B site defenders should play for crossfires between B Main and B Hall.
Retake B from mid connector for unexpected angles on attackers.
Haunt and Prowler clear Pearl's many corners and corridors perfectly
Cascade walls cut off long sightlines on both sites
Stars placed globally control Pearl's spread-out layout
Turret in mid provides constant info while anchoring a site
Operator play on B Long and mid is dominant
Pearl is a mid-focused map. Control mid to access both sites through flanks. A site through A Main is straightforward but heavily defended. Use full utility. B site through B Main can be rushed. The long corridor favors coordinated pushes.
Mid control prevents attackers from splitting. Hold it aggressively. A site can be anchored from Flowers. Use utility on A Main to slow pushes. B site defenders should play for crossfires between B Main and B Hall.
The top agents for Pearl are Fade, Harbor, Astra. Fade is particularly strong because haunt and prowler clear pearl's many corners and corridors perfectly

