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22 callouts
Fracture's unique layout lets attackers approach from two sides. Coordinate pinch attacks.
Use the ziplines to rotate between attack sides quickly and catch defenders off guard.
A site can be attacked from A Main and A Rope simultaneously. Overwhelm with numbers.
B site has Tower and Arcade entries. Split between them for effective takes.
Fracture is attacker-sided. Play for information and retakes rather than aggressive holds.
Use utility to watch both entry points per site. You'll be pinched without intel.
Mid control helps you rotate faster. The underground area connects both sides.
Save utility for retakes. You'll need it to take back sites from attackers.
Abilities through walls clear Fracture's tight corridors on both sites
Three smokes and molly are essential for Fracture's many chokepoints
Sprint allows rapid rotation between Fracture's split attack paths
Prowler clears the many close-quarter angles in Fracture's corridors
Watching multiple entry points is essential on this attacker-sided map
Fracture's unique layout lets attackers approach from two sides. Coordinate pinch attacks. Use the ziplines to rotate between attack sides quickly and catch defenders off guard. A site can be attacked from A Main and A Rope simultaneously. Overwhelm with numbers.
Fracture is attacker-sided. Play for information and retakes rather than aggressive holds. Use utility to watch both entry points per site. You'll be pinched without intel. Mid control helps you rotate faster. The underground area connects both sides.
The top agents for Fracture are Breach, Brimstone, Neon. Breach is particularly strong because abilities through walls clear fracture's tight corridors on both sites

