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23 callouts
Abyss has open edges with no barriers. Be careful with movement and avoid falling off.
Use smokes and walls to cross dangerous open areas safely.
A site pushes benefit from mid control. Take mid first then split onto site.
B site has long sightlines. Use utility to close distance before pushing.
The open edges can be used defensively. Enemies falling off is a free kill.
Hold aggressive off-angles near ledges. Enemies won't expect plays near the edges.
Mid control is vital. It connects both sites and controls the flow of the map.
Use area denial near edges to force attackers into dangerous positions.
Updraft saves her from falls, giving essential mobility on the open map
Shrouded Step across gaps and global smokes cover open areas
Toxic Screen covers the massive open sightlines
Barrier Orb creates platforms and blocks open areas
Abilities through walls are safe to use near dangerous edges
Abyss has open edges with no barriers. Be careful with movement and avoid falling off. Use smokes and walls to cross dangerous open areas safely. A site pushes benefit from mid control. Take mid first then split onto site.
The open edges can be used defensively. Enemies falling off is a free kill. Hold aggressive off-angles near ledges. Enemies won't expect plays near the edges. Mid control is vital. It connects both sites and controls the flow of the map.
The top agents for Abyss are Jett, Omen, Viper. Jett is particularly strong because updraft saves her from falls, giving essential mobility on the open map

