Duelist

Hush

Chinese operative Hush uses her telekinesis to close the most classified cases. Fighting with precision and finesse, she redirects her combat utility in midair to disrupt and displace the enemy team before suspending them helplessly for the killing blow.

Difficulty
Hard
Hush

Abilities

Basic abilities

Purchased each round
Flashbulb
Q

Flashbulb

EQUIP Flashbulb. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, flashing all players looking at it.

Flow
C

Flow

INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it.

Signature ability

Free each round
Displacement
E

Displacement

EQUIP Displacement. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, pulling all players towards the center and concussing them if they collide with any surface or another player. Resets every two kills.

Ultimate ability

Charged with points
Suspension
X

Suspension

INSTANTLY prepare Suspension. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, levitating all players.

Ult Points
8
Duelist

Duelist

Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.

Agent guide

Gameplay tips

  1. 1

    Throw Flashbulb, then reactivate it to send it toward your crosshair. The flash changes direction in midair, so you can bend it around a corner that an enemy holds.

  2. 2

    Aim Displacement into a corner, a doorway, or a tight group of enemies. It pulls players toward its center and concusses each player who hits a wall or another player.

  3. 3

    Displacement resets every two kills. Use it to start the round, then win two duels to get it back before the round ends.

  4. 4

    Flow propels you toward its anchor only after a short delay, so cast it before the duel, not in the middle of it. In the air, Flow also holds you in place for a moment.

  5. 5

    Steer Suspension with your crosshair after you fire it, and detonate it on the enemies who hold the site. It levitates every player in the blast, so keep your teammates out of it.

Strengths

  • Flashbulb and Displacement change direction in midair, so enemies cannot easily tell where her utility will land.

  • Displacement pulls enemies out of their positions and concusses them on impact, which can break a held corner or a stacked site.

  • Telekinesis lets her pick up weapons and the Spike on attack, and use switches, from an increased range, so she can reach them from a safer position.

Weaknesses

  • Flashbulb, Displacement, and Suspension each need a second input to steer or detonate, so the kit takes practice to use well.

  • Flow moves her only after a delay, so it is a slower escape than an instant dash.

  • Her flash, pull, and ultimate affect all players in the area, so bad timing can blind or displace her own teammates.

Hush FAQ

Throw Flashbulb, then reactivate it to send it toward your crosshair. The flash changes direction in midair, so you can bend it around a corner that an enemy holds. Aim Displacement into a corner, a doorway, or a tight group of enemies. It pulls players toward its center and concusses each player who hits a wall or another player. Displacement resets every two kills. Use it to start the round, then win two duels to get it back before the round ends.

Flashbulb and Displacement change direction in midair, so enemies cannot easily tell where her utility will land. Displacement pulls enemies out of their positions and concusses them on impact, which can break a held corner or a stacked site. Telekinesis lets her pick up weapons and the Spike on attack, and use switches, from an increased range, so she can reach them from a safer position.

Flashbulb, Displacement, and Suspension each need a second input to steer or detonate, so the kit takes practice to use well. Flow moves her only after a delay, so it is a slower escape than an instant dash. Her flash, pull, and ultimate affect all players in the area, so bad timing can blind or displace her own teammates.

Hush has a hard difficulty level. Recommended for experienced players who understand advanced mechanics.

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