Developer Posts
Dev News
Official Valorant developer blogs and deep dives from Riot Games.
Showing 97-108 of 134 articles

The Art of VALORANT Map Environments
Our 3D Environment Artist breaks open how VALORANT maps are built from the inside out.

Ask VALORANT - Nov. 5
We let you in on the future of patch stability, how we take esports tournaments into account, and what we’re doing about some of those awful things in the chat.

Ask VALORANT #10
We cover weekly challenges, how we slow down smurfs, and a possible test server.

Build me a VALORANT Battlepass
Three Battlepass, more than 100 unique VALORANT items. This is how we do it.

Ask VALORANT #9
Today you asked about in-game pauses, sharing crosshair settings, and practice while queueing.

Ask VALORANT #8
Here you’ll find our response to some long-term questions on a left hand view, updating skins, and game consistency.

Artists, Engineers, and the tech behind Spline
When the powers of VALORANT artists and engineers combine you get cool skin effects like Spline, Avalanche, and Nebula.

Ask VALORANT #7
What’s that star mean? Do only kills matter? HRTF? It’s Ask VALORANT time.

VALORANT Anti-Cheat: Cheater, Reported!
Just because AI will take over one day, doesn’t mean player reports don’t matter. Paul Chamberlain is here to share why.

Ask VALORANT #6
Is the Operator OP? What’s going on with footsteps? Why timed rollouts vs all at once?

How we design agents // Dev Diaries - VALORANT
VALORANT’S Lead Character Designer Ryan “Morello” Scott talks about the “extreme intentionality” that underpins Agent design.

FUTURE VISION: THE GLITCHPOP STORY
Our pair of weapons and concept artists share what it's like to design a skinline that could probably win a Nebula Award.
Showing 97-108 of 134 articles