Developer Posts
Dev News
Official Valorant developer blogs and deep dives from Riot Games.
Showing 121-132 of 134 articles

Ask VALORANT #1
This week in Ask VALORANT looks at Radianite Points, matchmaking balance, new guns, and surrender.

The Creation of Split
VALORANT level designers show you how the Split map was created, from early to final concept.

05: Are we ready for launch?
Let’s be straight about where we are, where we need to be, and if we can get there by launch.

The Craft and Fantasy of VALORANT Weapon Skins
Members of the Premium Content team discuss how weapon skin fantasies are brought to life in VALORANT.

How the VALORANT Arsenal was built
Art Lead Sean Marino talks about VALORANT weapons, their principles and how they came to be.

VALORANT Anti-Cheat: What, Why, and How
Everyone’s favorite anti-cheat lead, Paul Chamberlain, lays out the what, why, and how of VALORANT anti-cheat.

Welcoming Korea, Latin America, and Brazil to Closed Beta
The title says it all, really.

VALORANT Store and Cosmetic Content
Learn about the Store, Contracts, and the VALORANT battle pass.

VALORANT Ranks and Competitive Matchmaking
Master the ranks and learn about VALORANT’s competitive integrity.

To design a tactical shooter | Dev Diaries - VALORANT
VALORANT’s game designers run you through their philosophy on how to execute rewarding tac-shooter gameplay.

VALORANT Esports and Community Competition
Magus shares his thoughts on building a thriving esports and competitive community around VALORANT.

Netcode and the gameplay sweet spot | Dev Diaries - VALORANT
VALORANT’s technical director, Dave Heironymus, and technical engineering lead, David Straily, know the pain of bad servers getting in the way of landing clean shots. Here’s what we’re doing to keep VALORANT’s netcode and server infrastructure sharp so that you’re in control of each engagement.
Showing 121-132 of 134 articles