正在显示 134 个篇文章中的第 85–96 个

End of Year: Modes Team
A thanks from the team that makes Spike Rush and Deathmatch happen (and Snowball Fight!).

End of Year: Competitive Play Area
A thanks from the teams who make you feel welcome while you sweat.

End of Year: Maps Team
A thanks from the team that makes maps and hides easter eggs.

End of Year: Foundations Team
A thanks from the team that worries about the game so you don’t have to.

End of Year: Insights Team
A thanks from the team who helps other teams by telling them how it is.

Trust the balance process: Data and insights
Join our insights team on a data deep dive to show how we balance using Sage as a case study.

End of Year: Art Team
A thanks from the team who is so damn good at making this game look so damn good.

End of Year: Expressions Team
Thanks from the folks who brought you the Battlepass, Missions, UI, and the Store.

End of Year: Premium Content Team
A thanks from the team responsible for all the cosmetics you see in the game.

Ask VALORANT - Dec 04
AFKers, blocking others, and smurfs. All this and more on the next Ask VALORANT.

New Routes, More Maps | Dev Diaries - VALORANT
Game Director Joe Ziegler talks about what it means for the future of VALORANT maps and how to get more of them to you sooner.

Ask VALORANT - Nov. 19
We talk more ways to display your play time, tournament-specific patches, and transferring account regions.
正在显示 134 个篇文章中的第 85–96 个